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Fallout 2 gecko reactor
Fallout 2 gecko reactor




fallout 2 gecko reactor

Locations not implemented in the original game

fallout 2 gecko reactor

This expansion attempted to stay true to what made Fallout great and thus the new content was going to be a reality of what the original developers wanted. The purpose of this project was to add back into Fallout 2 all the missing content (locations, NPCs, items, etc.), that were pulled or left unfinished in the original game, as well as fix some bugs where possible.

  • 6 Karmic titles not implemented in the original game.
  • 5 Characters not implemented in the original game.
  • 3 Locations not implemented in the original game.
  • I am far enough along to be having fun now, at least. Now I just need whatever I need to open the elevator door there, dangit! I am honing my first aid and doctor skills in shutting, er, healing him up, and I took him back to the toxic caves and made him fix the generator for me. He is the most whiny, useless piece of meat ever! And to think I whored myself to Metzger for a price reduction on Vic's sorry butt! Actually, Vic's not that bad. I had over $1,000 at one time and spent half of it to buy Vic out of slavery. Then I went to the Den and did most of the quests there (I forgot to finish the ghost quest and chose not to break Rebecca's still I might go back, though, and do it for the $500) and am now in Redding trying to get enough money to buy the car that's in the Den. I couldn't find the Trapper Town for the longest time, because I kept looking east instead of west, "the other east." So by the time I got to the rats, they were pretty easy.

    fallout 2 gecko reactor

    Or at least I couldn't figure out how to make him wear them. Also, there was another pair right in the tunnels, through some of the sludge, which I gave to Sulik, who wouldn't put them on.






    Fallout 2 gecko reactor